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Oblivion Vanilla Combat Enhanced

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by fundrfanpauclev1980 2020. 1. 23. 03:26

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Oblivion Vanilla Combat Enhanced

I've played this game before, however I never truly beat the game and got bored part way through, I think because I went through every single dungeon I passed, cave, castle, etc, and they all looked alike, hence got bland. Also, I ended up being overleveled because of this, that all of the quests I went through were just boringly easy.So, what mods are necessary for making this game playable? Combat mods that add much needed or desired features and difficulty would be great, some aesthetic upgrades and bonuses would also be much appreciated. Maybe a magic overhaul to make it suck a lot less?

Game: Oblivion. When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Empty favourite. Empty favourite. Empty favourite. Empty favourite. Empty favourite. Empty favourite. Empty favourite. Empty favourite. View all 727 games; Mods.

More mounts or at least make mounts go relatively quickly, or different speeds? Anything really, anything that can make it interesting. Listen to Rezonus. Just browse the top mods on the nexus. You'll find the most popular combat and magic overhauls, as well as item and leveling mods, and some necessary graphical overhauls as well. All of which are just about necessary to enjoy this game.

You may also want to make sure you get ahold of 'no more psychic guards', or something that does the same.You'll want to make sure you get the Oblivion Script Extender, as it is required for many mods to function. The unnoffical patches are probably a good idea as well. A) Nothing extra is required to enjoy the game, mods are just awesome; b) there's no such thing as 'overleveled', since EVERYTHING in the game levels with you, though most creatures stop after a point (for an awesome example of something that never stops levelling, look in Lazare Milvan's basement, in Skingrad XD); c) one mod I would strongly suggest is 'Midas Magic: Spells of Aurum' (how the hell does spellcheck not recognise aurum? Or spellcheck.), though you kinda sound like you don't have the patience for it. Originally posted by:I'm just looking at this myself and found a list of the top mod downloads here:There is also a list of the Ten Essential Oblivion modsAlthough I looked through the latter and wasn;t convinced I wanted all of them.

'Essential' mods vary from player to player.There are a couple that are deemed necessary (i.e. Unofficial patches), however many/most depend on play styles or personal preferences. Top 10 lists are great for realising what it is you want or if you forgot anything after scouring initially for mods.

.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL.Related Links.Please Note:Before posting a question, please take a time to read our, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods.Regarding The Wiki:strives, in part, to be a community where users can learn how to best enjoy their game. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. At the moment it is sorely lacking, and we'd like to remedy that.If you want to help us out, please send us a message so we can add you as a contributor!

If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. Being a contributor even has a few special perks, but they're a secret for the moment. Again, this is a resource the entire community should be able to learn from, and we really need your help.Thanks.Related Subreddits.Regarding Bugs:Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. To reduce this clutter, we have a link search filter. To save everyone some time, try searching for bugs that might be similar to any you are having. Remember to add keywords if your problem is a specific one.Spoiler Tags:Please add spoiler tags if you're talking about the events of the game.

Oblivion Vanilla Combat Enhanced

Vanilla

To add a spoiler tag use this code in your comments:Spoiler label(#s 'Spoiler goes here').Banner by,Mehrunes Dagon snoo by too,Older Gray Fox snoo by, thanks!. Hail Citizen! Please subscribe and read our sidebar before you post! Recently I've been scouring the internet for any videos/articles/reddit posts regarding the secret brilliance and uniquely unparalleled skill gap of the vanilla Oblivion melee combat system, and I have yet to find much praise for what I regard as one of my favorite parts of the game. In fact, I can only find people brushing it off as one of the lesser aspects of the game. So here I am, defending the melee combat system, and explaining why I love it so much. Hopefully I can change a few minds in the process.Let's give some background first.

I have logged around 550+ hours into Oblivion throughout various playthroughs, including one I am currently playing, and I have only ever used blade or blunt throughout every playthrough. I also only ever play in first person, as I believe it is vital in making the melee combat as effective as possible, but more on that later. Many a time I have tried to switch up my play-style every playthrough, and every time, I always go back to melee combat after a little while because nothing seems as satisfying to me. Maybe it is just the kind of player I am or my personal bias towards magic users and the Mer-folk, but regardless, I can't ever seem to pry myself from the glorious melee combat in Oblivion.Here's why:1.Fast PacedThe swing speed and swing transition to blocking in Oblivion is much more realistic and fast-paced than in Skyrim, which allows for more creativity. The movement speed of the player also increases as the player levels up, allowing for gaining advantageous positioning in a melee fight. The enemies in the game posses the same capacity that the players do in terms of power attacks and movement speed, which evens the playing field. Almost any competent NPC with a sword and armor can fuck you up in Oblivion and I love it.

This allows room to improve the player's out of game skill with their reaction time/familiarity with the controls and game mechanics/muscle memory. All in all, it doesn't really matter if you have the best gear in the game, you can still get your shit pushed in if you don't learn the game mechanics or switch up your attack strategy. This leads perfectly into my next point.2.Skill GapNow when I say skill gap I know it sounds a bit outlandish because it is an RPG, not a competitive online game, but believe me, there is a skill gap in the Oblivion melee system. Anyone who has played a decent amount will know this.

It took me at least two playthroughs to really get a grasp on the melee combat such that I was being as effective as possible. I started to get very good during my third playthrough, and as a result, I've been able to enjoy the game that much more ever since. In fact, my competence with the melee combat system and the rewarding feeling I get from felling my foes swiftly and delicately are what bring me back to Cyrodiil time and time again.

But how does one achieve excellence in the melee combat system? I'm glad you asked, and I will try to share some of my tricks and expert stratagem here right now. Aside from your classic important melee combat skills(blade, blunt, block, heavy/light armor, etc.), I believe the two most important skills for wreaking havoc with your sword or axe are athletics and acrobatics.

With skill and deliberate movements, one can always place themselves in an ideal position for defense and offense. Even at a low athletics and acrobatics, if the player is smart, they can use their movement to come out with as little wounds as possible in a skirmish. The hit-boxes in oblivion for the player and the weapons are fairly precise, allowing for many opportunities to dodge attacks and and land attacks using movement. Immediately after a successful block, the player can shift either left or right, placing their strikes right outside of the enemy's block zone, effectively flanking their defense, as well as keeping out of range from their attacks. For this, I strongly recommend playing in first person, so the strikes can be placed as precisely as possible. Utilizing movement can also be used as an effective side-step.

If timed correctly a simple move to the side of an enemy's attack can make them miss. Hell, I've even seen the blade wiz inches past my face in a few instances. That's how close you can get to the strike. Blocking is very quick after a strike and if the player holds down the block mid swing, right after the swing hits, the player will go into a block. This is very useful for right in your face combat, allowing for an extra swing or two on the enemy.3.Hit Boxes/Weapon RangeAs I said before, the hit boxes in Oblivion are pretty damned precise, and can be used to the player's advantage if the player learns the in-game ranges of different weapon types and attacks from humanoids as well as different creatures and Daedra. Every weapon in the game has a unique effective range, and when coupled with the various power attack perks can be some of the most important tools in your arsenal. More importantly, taking the time to learn and familiarize yourself with the ranges of your weapons can vastly change your effectiveness with melee, as you will be able to hit your enemies without being hit yourself.4.Power Attacks/Skill PerksThe power attacks in Oblivion are very well done and very useful, as they all achieve a different possible effect(sideways disarming, backwards knock-back, forwards paralyze, standing 3x damage), as well as different ranges and usefulness in various situations.

Once again, they are powerful when used correctly, but are useless when timed incorrectly or spammed. The acrobatics skill mastery grants the dodge ability at journeyman(lvl 50), and it is also very useful for dodging clannfear or daedroth leaps, and any other far ranged melee ability. It is also very useful for getting behind your opponent and landing several strikes before they can turn to face you again. The same goes for the jump height, as eventually the player will be able to jump over their enemy and attack them from behind.5.Fatigue/Swing speedThis is one of the most evident cases I have for why Oblivion's melee combat is great. Every swing uses fatigue(amount depending on the weight of the weapon), and every weapon has a different swing speed(non-reliant on weight). Attacks are much less effective when fatigue is low, and forces the player to choose his moment wisely, if he has the intention of besting his foe.That's all I can think of as of now.

If I missed anything let me know, and if you have any questions or quarrels, don't be afraid to speak your mind, I love talking Oblivion. I agree entirely.I think that Oblivion far and away has the best combat of the series. IMO, it's not even a competition.Bluntly, I think that the biggest reason that people rag on the combat in Oblivion is because they suck at it. They mash the attack button, predictably die, then blame it on the game.The swing speed and swing transition to blocking in Oblivion is much more realistic and fast-paced than in Skyrim, which allows for more creativity.Yes.As I've said before, in Oblivion, I press the attack button and the character attacks. I press the block button and the character blocks. I press a movement key and the character moves.

In Skyrim, on the other hand, I press the attack button. I press the block button and nothing happens, because the.

I press a movement key and nothing happens because the. Then I turn it off and play Oblivion instead.All in all, it doesn't really matter if you have the best gear in the game, you can still get your shit pushed in if you don't learn the game mechanics or switch up your attack strategy.Absolutely. And conversely, if you understand how to fight in the game - if you know good strategies and can execute them - you don't need the best gear or maxed stats or any of the things that so many people fret over so much. In fact, if you get good enough at the combat, a character with uber gear and maxed stats is likely going to be boringly overpowered.I agree with and applaud all of your melee advice. It is indeed more about movement and timing than anything else - you have to know when and where to move, when to attack, when to block, when and where to dodge. You have to learn the ranges of your own weapons and the enemies' weapons, so you know how close you need to be to hit and how far away you need to be to avoid being hit, and you have to learn the enemies' patterns so you know when to attack and when (and if) to block or dodge. And you have to execute it all correctly.

It's all skill, and it takes a bit to gain it, but it's so immensely rewarding when you do. Like you, it's probably the thing that brings me back to Oblivion more than anything else. It doesn't matter how many battles I've fought in the game (and at three dozen or so characters and close to 4000 hours, it's a lot) - I still get a thrill from it. Oblivion melee is apogeum of Elder Scrolls melee for me (and one of favourites melee ever made, yep I've played Nioh, Gothic, Risen 1, Souls, Bloodborne, many jrpg, etc. All that stuff)I agree in most points with You, but there are some things to complain about in my opinion in vanilla combat:. Backward running speed is insane with decent speed+athletics+light/heavy armor skill.

You can basically outrun everything early and just spam light hits while running back, even monster enemies. Even the jump attack ones like Clanfears, Daetroths, Lions, Bears, Ogres, etc. Became a joke. If You use two handed swords - oh boy, You became kiting-carnage machine.FIX: there is mod called 'No backward running' by Ely Soto (Tornnight) so You can only walk backward, You can't run. Other NPCs can still run back so it balances the melee well and add extra challenge in my opinion. NPCs Combat AI - well, I have mixed feelings.

Melee AI can have good and bad times - sometimes is unforgiving and wants to rape You aggressively hard, punishes Your every recoil, error, but sometimes it have bad time and makes stupid mistakes, open up so badly for strikes, doesn't punish You when You recoil etc. Similar situations where in S.T.A.L.K.E.R. Games when sometimes AI was impressive, sometimes not.When we are in combat AI topic, enemies don't do well with obstacles on their way - rocks, higher landscapes, etc. They often got stuck and just run straigth into them forever without success.

Still better situation than in Gothic 3 for example.FIX: Maskar Oblivion Overhaul (I've tested it on 'expert' mod difficulty preset). Combat AI is improved, more unforgiving, makes less errors, punishes Your recoils instantly (usually with instant power attack), blocks and circle around You more well. Oh, and every actor can climb obstacles now, so for example if something stuck on rock, it will just climb up in Daggerfall style.

I don't reccomend FCOM btw, fatigue system for enemies and falling on the ground in middle of fight is just idiotic.Paralyzing effect in melee - even 1 second paralyze is much longer cuz fall down/get up animation. Pretty much OP.Bugged rolls/backflips - well, it is impossible to trigger them when You are very near to any opponent. There are mods to fix it anyway.So well, that's all about my vanilla complains. Issues I had to this combat system are easy to fix with mods, rest of melee is awesome, so I'm not mad.Maybe You want to try my melee mod to test Yourself in game btw?

Enemies are 2x faster than in vanilla there (every animation and timing x2 faster except running speed) + player animations got little speed up too (to achieve more intuitive controls and more dynamic animations) + I've implemented simple front/side/back dash system which uses sneak animation and grants You invicibility for 110 miliseconds, so if You perfectly dodge You can avoid damage completely. You can perform dodge-block too.Dashing is essential when No Backward Running mod and 2x faster enemies.

Oblivion Vanilla Combat Enhanced